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Shaders, Textures & UV Layout
 
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# 1 10-09-2004, 12:25 AM
Mantat
Subscriber
Join Date: May 2004
Posts: 233

Big wall, small texture file, how?

I have to put a texture on a wall. The texture file is way too small to cover the whole wall so I have to repeate it a few times.

How am I supposed to do it? I played with the repeate setting in the place2DTexture node without much success.

Any suggestions?

# 2 10-09-2004, 12:42 AM
Mantat
Subscriber
Join Date: May 2004
Posts: 233
Actually, I managed to make the repeat thing to work on another poly but I cant make it work on another one I made ( cone with edges extruded). The texture just look stretched and what ever I do I cant fix it... Any idea?

# 3 10-09-2004, 02:31 AM
mtmckinley's Avatar
mtmckinley
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You'll need to UV map it.

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