Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-09-2004 , 12:25 AM
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Join Date: May 2004
Posts: 233

Big wall, small texture file, how?

I have to put a texture on a wall. The texture file is way too small to cover the whole wall so I have to repeate it a few times.

How am I supposed to do it? I played with the repeate setting in the place2DTexture node without much success.

Any suggestions?

# 2 10-09-2004 , 12:42 AM
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Join Date: May 2004
Posts: 233
Actually, I managed to make the repeat thing to work on another poly but I cant make it work on another one I made ( cone with edges extruded). The texture just look stretched and what ever I do I cant fix it... Any idea?

# 3 10-09-2004 , 02:31 AM
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You'll need to UV map it.

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