Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-10-2007 , 06:22 AM
phonk's Avatar
Registered User
Join Date: Sep 2004
Location: Holland
Posts: 44

animated displacementmap

Hi,
I'm trying to use an image-sequence as displacementmap, but when i batch-render it just shows the first frame of my sequence..
I tried different imageformats, and even adding an attribute via this script:

addAttr -ln miDisplaceAnimation -at bool shapeNode;

but no luck so far
please helpme!

thnx.


'surf now, apocalypse later'
# 2 18-10-2007 , 04:02 PM
AnthonyCg's Avatar
Registered User
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Did you set the render options so that it would render multiple frames?


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 3 18-10-2007 , 07:03 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
maya does not like frame padding or file formats at the end of sequences
should look somthing like this
1
5
10
100 etc

make sure you dont have .tiff .rla at the end denoting format etc as well.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads