Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 07-07-2008 , 06:30 AM
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Location: india, kerala
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good work

hai.. i saw ur work... i think ur an expert in MR.. I got Two doubt..

1) whenever I am putting MR Physical Sky and Sun..My image gets faded... means if i put a black car, it becomes grey car. i tried correcting the gamma correction, but the sky also started to change its color.. is there any solution for my problem...

2) i am trying to illuminate interior of a room with Physical sky and sun.. i kept an area light in the window and connected portal light shader to it and activated Final gather... i am not getting a good result... when i checked secondary bounce some light came.. but then also its not a good result... please help me....

# 17 07-07-2008 , 06:41 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522

Re: good work

Originally posted by fidhaakbar

2) i am trying to illuminate interior of a room with Physical sky and sun.. i kept an area light in the window and connected portal light shader to it and activated Final gather... i am not getting a good result... when i checked secondary bounce some light came.. but then also its not a good result... please help me....

You could try increasing the GI/FG scale in the render settings. The effect of that stuff is dependent on the size of your scene.


- Genny
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