Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-04-2003 , 03:16 PM
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Fixing skin problems?

Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???

# 2 29-04-2003 , 03:21 PM
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Post a pic up to have a better understanding whats happening....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 29-04-2003 , 03:45 PM
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can't tell what your talking about, maybe paint skin weights tool?
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# 4 29-04-2003 , 04:41 PM
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I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?

# 5 29-04-2003 , 04:47 PM
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I use Blend Shapes for muscle deformation and to tweak minor problems with the weights.

You do want to try to get the majority of the weights fixed up by painting them, though.

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