Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 03-10-2004 , 05:24 AM
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sculpted out the walls

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# 17 03-10-2004 , 07:32 AM
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Geez it's scary already. Looking great.


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# 18 03-10-2004 , 01:23 PM
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The chains look a bit too large.

# 19 03-10-2004 , 03:04 PM
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yea i made em large just so i can see them real easy. ill reduce the size later on

# 20 03-10-2004 , 03:17 PM
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im gonna texture the walls and the floor(im gonna sculpt out the floor now) to be rocky looking. this will be my first attempt at texturing so i am gonna be practicing a couple of times.


and does any1 know how to achieve this look in my render.

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# 21 03-10-2004 , 03:30 PM
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ok. i sculpted out the floor. i might texture to be sand instead of rock.

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# 22 03-10-2004 , 06:22 PM
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i really wouldn't consider myself knowledgable on this...so take it with a grain of salt. But that picture you showed asking how it was done to me looks like there was a fair amount of depth of field used and a lot of post prosseing work in photoshop


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# 23 03-10-2004 , 06:24 PM
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ahhh ok. thx ill try to do some research on it.

# 24 05-10-2004 , 02:55 AM
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ok added a cage. ill work on the shadows later.

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# 25 06-10-2004 , 01:01 AM
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update

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# 26 06-10-2004 , 02:43 AM
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Much better!


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# 27 06-10-2004 , 03:04 AM
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messed around with some settings and stuff in paint shop and got this.

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# 28 10-10-2004 , 12:23 AM
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ok. i have another idea. but i need opinions. since the topic is a nightmare i was thinking mayb i could make the reaper chase the camera. quick concept.

# 29 10-10-2004 , 12:30 AM
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.

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# 30 10-10-2004 , 03:03 AM
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he definitely scares the hell out of me


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