Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 03-03-2006 , 04:20 PM
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cool work i think id refere to see hi with shorter arms n hands, also can we see it with the first kind of render. The blin kinda look.
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# 17 03-03-2006 , 08:04 PM
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another update...still more crits welcome...sorry magiscy...ill post a blinn render next week..user added image

# 18 03-03-2006 , 08:17 PM
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WOW!! hes looking the business now!!
So good! user added image user added imageuser added image
Cant wait to see him textured.

# 19 06-03-2006 , 03:21 PM
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yeah looks great, one question tho, how did you get the occlusion pass, i would like to find out.

# 20 06-03-2006 , 03:31 PM
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yeh sure, please note that im using ver 7 and dont know if the process differs inearlier versions.

make sure your character has a plane below it.

create a new render layer

select all objects (no lights) and place in the render layer

select this layer

hold the right mouse button over the layer, > presets > occlusion.

if it has worked correctly everything should go black

render away.

you can increase the quality of the render by selecting the sphere icon on the render layer, select the arrow next to out color and increase samples, 32 or 64 should be adequate.

any problems, let me know..hope this helps.

# 21 06-03-2006 , 04:46 PM
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Thanks a million, all i needed was for someone to point it out for me, i owe you one buddy.

Cheersuser added image

# 22 06-03-2006 , 05:17 PM
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update,adjusted leg length, feet and hand thickness, rendered in mental ray, im tryin to get to grips with lighting now cos i have problems in this area so would love some lighting as well as modelling feedback...cheers.user added image

# 23 07-03-2006 , 08:34 AM
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hmm i think i may have prefered him with shorter stocky legs they seem a lil stretched but if u were to keep it this way i think his chest looks outta proportion now, as to b4 when he was stocky it looked right. take a look i think u will notice.
As for lighting u will need to get some colour on him really b4 u try lighting and renders on him cause if u get it right b4 then it will all change once u colour him. So get that done 1st pal. user added image Good luck.

# 24 07-03-2006 , 08:38 AM
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i agree, i think the upper body looks a bit squished down now that the legs are longer


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# 25 08-03-2006 , 04:17 AM
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I like the way your turtle is comming out.I also like the use of your lighting.I am still weak in that department.That does look great though.

# 26 08-03-2006 , 04:33 AM
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Awsome Ninja turtle model! No complaints from me. user added image

# 27 08-03-2006 , 04:36 PM
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lol! nice!

# 28 30-06-2006 , 10:51 AM
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looks awesome, I don't know why I didn't see this one before.
Im gonna have to try that occlusion render you explained. I didn't think it was that easy to do, thought there was more to it than that. Anyhow awesome work. user added image

I think in the movie coming out, they're gonna use character designs like this.

And by the way, I got bumps all over my body and it itches! I don't know how chicken pox looks like, but I don't think its the pox...anyhow im itching like nuts so gonna end it here.lol

# 29 30-06-2006 , 10:19 PM
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yea that is one nice occlusion render. I usually use the preset one but it never looks that nice lol. Great modeling


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# 30 30-06-2006 , 10:20 PM
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ah ha lol thats why lol I use a point light with mines lol ill try it without a light


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