Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2006 , 07:30 AM
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simple bomb

i just learn this and its pretty simple.

so, obviously there is a bomb made of nurbs,

the fuse has been extruded along the 'path' of a curve with the settings set to partial.

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# 2 09-09-2006 , 07:32 AM
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looks like this after extruding and the radius of the fuse can be made smaller by scaling the nurbs circle because as far as i know the reason is it still has history.

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# 3 09-09-2006 , 07:39 AM
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whoops, sorry about that i forgot to resize that one??

i hope theres no more.

anyway, the reason i put the setting to 'parctial' is because it gives these sub-cuve 1 and subcuve 2 abd these can be used to key so the fuse burns down along the surface, like a sort of seam on a sphere, the start and end sweep.

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# 4 09-09-2006 , 07:42 AM
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i grabbed the first CVs on the fuse and the created an 'emit from object emitter, being the CVs that is.

you can see the sub curves in the channel box from the extrude attributes.

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# 5 09-09-2006 , 07:44 AM
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the emitter is created at the chosen CVs.

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# 6 09-09-2006 , 07:45 AM
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so now when i hit the play button on the slider this happens.

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# 7 09-09-2006 , 07:48 AM
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chose the particles and change them to 'multi streak' a life o random (like some i know) with a range of 3-1.


any way the settings are there

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# 8 09-09-2006 , 07:54 AM
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set the fisrt key at 50 to let it burn for a while, i checked and i had to key sub-cuve 2 at 0 , you can see it in the channel box and another key at , in my case 388, and sub cuvre 2 at .99

by changing the values on sub curve 2 and right clicking in the channel box and 'key selected.'

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# 9 09-09-2006 , 07:55 AM
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then i hit play and it looks like this

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# 10 09-09-2006 , 07:57 AM
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hit 'ALT B' to make the view port dark. put a blin shader on the bomb, a Lambert on the fuse and it looks like this.

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Last edited by mirek03; 09-09-2006 at 03:48 PM.
# 11 09-09-2006 , 09:16 AM
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Wow! thanks that was really helpful!

# 12 09-09-2006 , 03:51 PM
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no worries but i just noticed that i made a couple of typos and a major mistake i just edited, it should have read, and does now, 'ALT B' makes the view port dark

user added image

if you try it and get lost, let me know.


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