Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 106 14-12-2010 , 01:28 PM
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Ok FINALLY sorted the normals out....what a pain...here is another with I think better lights. I havent gone into more texture yet...I keep getting an error when I try to use the clone tool...am waiting for a special old drunkard like me to answer then I will move on.

cheers bullet

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 107 14-12-2010 , 02:24 PM
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Turn off two-sided lighting can help you to find surfaces that have their normals reversed. They will show up as flat black.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 108 14-12-2010 , 04:05 PM
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Turn the lights down bullet, I just went blinduser added image

# 109 14-12-2010 , 09:08 PM
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Thanks ct I have done that...all is good normals wise...finally...I have taken your advice and model with that option turned off now LOL...thank you for that.

Eh?? aaawww Nilla I AM blind LOL thats why its bright....I cant see otherwise...or its my screen? I will turn it down for the next one for you...LOL

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 110 14-12-2010 , 09:26 PM
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My monitor a bit off at the moment, I can tell you that. But the plane looks cute so far, I just like to stalk you and nag about lightinguser added image

# 111 14-12-2010 , 09:39 PM
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I know you do Nilla LOL!!! I will get your advice later, I would like to put it in a hangar with a few copies so I will be going for that old WW2 rustic/dingy dirty look with correct lighting...

Thanks for the stalk/nag gaaawwwd.user added image

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 112 28-12-2010 , 07:36 AM
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A little more progress.....the UV's are upshit and Im not going to do it all again...what I get is what I get. Lesson learned...when modelling take into account to clean lines in the model...wich will transfer to the UV (I think I already said this?).

cheers bullet

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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