Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-01-2004 , 10:08 AM
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# 2 23-01-2004 , 03:50 AM
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It kinda looks like a reverse SSS. This looks like its adding darker values to the shader when it starts to find more concave geo. EI making it darker in the cracks. Insted of makeing it lighter on the outside edges.

# 3 23-01-2004 , 06:44 PM
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well yes a reversed SSS with a lightsphere as on gi_joe should do, or making it only geometry dependant as style of the normalmap generator that is on drone.org should do the trick... Now, im clueles on how to setup the thing...user added image :?


Last edited by dragonfx; 23-01-2004 at 06:48 PM.
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