This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yer faces and keeping the polys low can be tricky, but a few years back I took aload of free models and cleaded them up (most free ones are tri's). It really helps u learn how to solve quads problems at low levels. If you have the time I think its worth it. Then once you have a goodclean model, u can then play about with the edge loops and what u can take out without compermizing the shape.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off