Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 04-12-2005 , 11:31 PM
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Texturing is part of the plan, yes. user added image

# 17 05-12-2005 , 02:35 AM
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doing a couple detail bits

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# 18 05-12-2005 , 02:42 AM
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looking good.
only crit i can ssay is that i dont like the eyes area and nose,
they seem a little off imo.
not sure what the texturing will look like though, and they dont too much resemble the concept art; which is great.

what is your poly max if any?

i like the concept a great deal. looks a lot like a character from "Gun"

# 19 05-12-2005 , 02:52 AM
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the eyes and nose are pretty much lined up with the art, so maybe the texture will help it.

not really worrying too much about a limit, but going for a 15,000 poly range.

# 20 05-12-2005 , 08:22 PM
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Is modeling going to be part of the book?


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# 21 05-12-2005 , 09:08 PM
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No. That's why I'm sharing that process here. user added image

# 22 06-12-2005 , 02:48 AM
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working on the sleeves:

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# 23 06-12-2005 , 03:00 AM
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WOW 15 k :attn:

even the main chars from HL2 were only a little over 7k.

this one will be detailed, u have a lot of room to add details too.
. user added image

# 24 06-12-2005 , 03:16 AM
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yeah, going more for PS3/XB360 kinda stuff. Probably closer to 10-15,000 range. But we'll see. Not being too picky with the count. user added image

# 25 06-12-2005 , 06:22 AM
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wow it looks really cool. This is definitely going to be awesome. I read somewhere that it will be out in May, is that an accurate projection?

Dang, this is really going to be excellent, I think! I'm lookin' forward to seeing this hit the shelves - and I'm a max guy, even :p . Keep it up, man.

# 26 06-12-2005 , 08:47 AM
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If modelling isn't going to be part of the book, is there any chance of you doing a video tutorial of the modelling?


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# 27 06-12-2005 , 11:31 AM
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chunky sleeves! but looking good user added image

do we get to know what your book is about or do we have to wait? I'm guessing animating would be a good book subject or maybe advanced game shader usage seeing as the xbox 360 and ps3 will do all that?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 28 06-12-2005 , 12:56 PM
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I've a short description at my site, but seeing how it's called The Game Animator's Guide to Maya, I think you can probably infer what it's subject is. user added image

Thanks, guys!

The sleeves are a little thick, aren't they? I might taper them down a bit.

# 29 06-12-2005 , 01:56 PM
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Looking pretty goos so far user added image


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# 30 06-12-2005 , 10:05 PM
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Cool user added image

Are you going to go into more depth on the basics of animation theory? After following the modelling tutorial in your last book I also began the animation part of the tutorial. But as I'd never animated anything with skeletons and mesh skinning before it did seem rather over my head. user added image I am going to persevere with it at some point....

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