This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Usually I got that sort of thing because the camera settings are to low in the far/near clip plane in the "perspShape" (attribute Editor). Depends on the size of your scene/model.
Anyway great work thus far. - How you plaining to do the hair
You're getting that melon thing going on around the back of the head, that round brain case section should finish at the height of the lower ears, if that makes any sense, and the ears look just a bit stuck on, they could move into the head a bit. Shrink your image down to thumbnail size and you'll see all the proportion issues stand out more.
I would only question the lack of loops around the mouth, it will still animate though. Mostly the mesh seems pretty solid and you just need to move a few things around to get it looking more correct. I'm not a head expert but I've done a few and each time I learned something, but all the topology issues have been figured out by others and you can just look at their solutions, the main thing is proportions.
+1 for texturing.
i assume you are going for a photo real head here? i would work on other things first, texturing being one of them. a couple of posts ago you said "turned shadows on" that didn't make much sense looking at the attached image. does that mean you started shading and lighting? the image looked like a screen shot rather than a render. So if you did start lighting and rendering why did you stop?
the hair renders you have there are not great. there is no shadowing and the shader is pretty horrible tbh.
Keep going with things you have begun to learn a little, like shading and lighting and texturing. Or, if you want to be an animator, why not just start rigging. because the texturing, lighting and rendering doesn't matter and neither does hair. you don't animate hair, its more of a dynamic simulation thing.
It will be good, just don't go in the wring direction too much. I think you are jumping hte gun with hair.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off