Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-09-2005 , 10:42 AM
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Image plane problem

i am new to maya and i'm experiencing this problem right now:

after importing the image planes, whenever i use the front and side views, i have two problems:

1. I can't see the x and y axis lines. They're covered by the image planes. I'll show you the picture.

user added image

2. It becomes very slow. Unlike the one in perspective view. I tried to use Windows > Hypershade, and it doesn't help either. Any help here?

Oh. And I'm using ATI Radeon 9600 Xtreme.

Any help would be much appreciated user added image

# 2 17-09-2005 , 02:23 PM
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oh I figured that the image has to have the white parts deleted before it can really be used. my bad. but I still do not understand why my computer becomes so slow at working in front view or side views, etc. besides the perspective view.

# 3 19-09-2005 , 05:44 AM
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Sorry. The one that worked was the one given by the support file. How am I supposed to prepare the image planes that will allow the working grid to be visible?

# 4 19-09-2005 , 07:28 AM
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In your viewport go to shading -> x-ray (or shading -> shade options -> x-ray) to give a semi see-through look. You should then be able to see the grid.
I'm sure there are better ways but I do it that way at present.


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