Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 19-09-2003 , 08:55 PM
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Remember to triangulate buddy. user added image

# 17 19-09-2003 , 09:47 PM
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Hmm, the claws a very lobster like. The head reminds me of a praying mantis, and the body of a banana. I love it, it really looks like a cool robot.


# 18 19-09-2003 , 10:03 PM
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neat work


cyaah!!
# 19 19-09-2003 , 11:00 PM
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Now that's what I'm talking about when I talk about matching the "gist" of a concept. Nice job!

# 20 20-09-2003 , 12:32 AM
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Excellent work!

I especially like the second robot, looking great.
Keep it up user added image

# 21 20-09-2003 , 02:14 AM
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Really nice, like that praying mantis one, like Mike says a real distinctive interpretation still close to the concepts. Jolly.

# 22 20-09-2003 , 08:22 PM
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I was supposed to posed my finished 3rd model here today but I kinda passed out on my computer late last night so eheh..not done..but heres the finished 2nd model. i didnt keep them triangulated, i figure ill do it later when my UVs are mapped..i have 1 week to texture all 3 of these biatches ahhhhhhh!

https://www.orgeeizm.net/sm/smsept03c...903robot2b.jpg

i cleaned up alot of this geometry last night, i deleted about 100 faces or so..when triangulated, this model is around 2500 tri's.


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>

Last edited by orgeeizm; 20-09-2003 at 08:24 PM.
# 23 20-09-2003 , 09:04 PM
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Hey, your models all looked very safisticated, like their structures did not look amaturish at all. Are you very interested in machine like stuff since you were little or what?

# 24 20-09-2003 , 09:25 PM
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I was really into Wing Commander series..and the anime MACROSS!! user added image


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 25 21-09-2003 , 04:01 PM
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I was testing what i learned on UV mapping a bit. So I came up with some tests. As time goes, ill get the handle of doing this process better. But for now, heres a try:

https://www.orgeeizm.net/sm/testuv.jpg

texture was painted in photoshop. I need a wacom, mouse aint cuttin it.


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>

Last edited by orgeeizm; 21-09-2003 at 04:03 PM.
# 26 21-09-2003 , 06:08 PM
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Thats a really good start.
Keep it up user added image

# 27 21-09-2003 , 07:27 PM
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Yeah, I got a wacom for this, too. I thought you're doing bug machine, but is he a ninja?

# 28 21-09-2003 , 07:28 PM
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Good stuff! I like the expression, very nice.

# 29 21-09-2003 , 08:47 PM
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Excellent stuff man...
Scraggy

# 30 21-09-2003 , 10:53 PM
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Hey whats up. Just wanted to say thanks to all of you who is in this challenge. Its really inspiring me and driving to learn things I once before didnt know. Anyway, i spent a good 4 hours after successfully doing my first uv (the ninja guy. hes just a test lemon user added image ), I decided to put my newly acquired knowledge to use by mapping my mantis-crab-like robot. I just now finished setting up the UVs, when i get back from dinner ill start the textures.

Anyway, here are some screenies. Actual uvmap size is 512x512.
Sorry my images are small, i have 56k so eheh.

https://www.orgeeizm.net/sm/evilrobot2-outUv-sm.jpg
https://www.orgeeizm.net/sm/evilrobot2-coloreduv.jpg


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>

Last edited by orgeeizm; 21-09-2003 at 10:59 PM.
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