Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-09-2005 , 11:17 PM
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cathedral type thing


# 2 02-09-2005 , 11:18 PM
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oops

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# 3 03-09-2005 , 12:22 AM
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final part for tonight, night all

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# 4 03-09-2005 , 05:06 PM
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Hey, man, so far there is not that much to criticize on it... The pillars dont seem to connect with the main wall, so you can easily tell that there is like 2 peices instead of one. Also, can you post a wireframe? And I can tell that you are using polys for the wall, but are you using NURBS for the pillars? Looking foreward to seeing more progress.

Cheers, user added image
,Matt user added image

# 5 05-09-2005 , 12:40 AM
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Imma sound kinda dumb here but to take a screen shot i hit the "Print Screen" button right? And where do they normally save? I haven't been able to work on my building because my moms computer crashed and she has to borrow mine for work :'(. Will start up again soon.

# 6 05-09-2005 , 07:31 AM
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it copies it to your clipboard so all you have to do is open a paint program and paste to get a copy of the screenshot.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 7 06-09-2005 , 11:32 PM
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here's the wire, still unable to work on it though :'(

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# 8 08-09-2005 , 11:08 PM
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little update

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# 9 09-09-2005 , 09:40 PM
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very minor update, change how the columns looked, added where there will be pictures of something, also added those circle things , dunno what they are called but were in the picture im going off of.

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