Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-09-2007 , 08:30 AM
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Pyramid Head (silent hill)

Hi everybody,

In this project I want to make 'pyramid head' from silent hill.
It's one of my favourite characters. A few days ago I saw the silent hill movie and the pyramid head looked really cool that inspired me to model him user added image

Here's the start on him:

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# 2 12-09-2007 , 08:31 AM
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# 3 12-09-2007 , 09:33 AM
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small progress:

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# 4 12-09-2007 , 09:35 AM
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backside:

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# 5 12-09-2007 , 10:04 AM
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from the front the model looks real good, only from the rear it looks like his right shoulder is dislocated user added image

# 6 12-09-2007 , 10:41 AM
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I think it looks a bit stupid because of the flat shading.

little update: (more updates will come tomorrow user added image )

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Last edited by MrTerminator; 12-09-2007 at 10:44 AM.
# 7 12-09-2007 , 11:46 AM
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it looks cool - but why are you modelling him in a pose - at the moment it's looking kind of awkward and unnatural - i might model him in the T pose and then decide how I want him to stand.

# 8 13-09-2007 , 02:44 AM
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Thanks for the comment user added image
I wanted to bring him in this pose: picture
I found it on google and a lot of the pyramid heads are in this pose. I like it most user added image

# 9 13-09-2007 , 01:49 PM
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Here's an update on the coat texture. It's made of human skin user added image

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# 10 13-09-2007 , 01:50 PM
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And I quickly made the sword

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# 11 14-09-2007 , 10:13 AM
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nice one man. Would u mind explaining how u did the stitches on the skin coat, i think its all bump mapping but not 100% sure and did u do anything special for the bump mapping all over his coat? just looks real nice


# 12 14-09-2007 , 12:16 PM
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It's just a bump map. The whole skin texture is self-drawn. Then I took the color map, made it black/white and played around with the settings (in photoshop).

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# 13 14-09-2007 , 12:21 PM
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And here are some more updates user added image
I textured the sword and added a specular map to the coat.

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# 14 14-09-2007 , 12:23 PM
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ok cool, clever putting the stitches where the uv seam is also.

cat wait to see the final product as I also think he is a great character and wanted to make something similar also, but building up my maya skills at the mo user added image


# 15 14-09-2007 , 12:23 PM
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.... (the blood is not red enough)

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