This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I just got done modeling this Mustang P-51. I still need to texture it. Everything is polys except for the propellers and nose and glass. I wanted those to be nicely curved.
Poly Count is: 4610
EA Games
Last edited by djknucklez1; 14-11-2007 at 08:19 PM.
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