Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-04-2008 , 07:58 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102

How not to stretch the UV

user added image

As you can see, some of the texture on the different poly planes are stretched.

How can I just "reset" the stretch, if you know what I mean. So everything will be like the area of the chin and neck.


Setup: Mac Pro Quad 3
# 2 07-04-2008 , 09:08 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
You have to map the UV's, just look into the uv texture editor and you will see that your uv's are a mess right now

# 3 07-04-2008 , 09:24 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102
Thanks.

Got me on the right track agian.


Setup: Mac Pro Quad 3
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