Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-06-2008 , 05:36 AM
should_be_shot's Avatar
Subscriber
Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40

Camera track around scene

I'm looking for a tutorial or advice on how to guide a camera around a scene i've made. I know it's got something to do with keyframes and tweening between them like Flash but how to do it is a total mystery to me. I guess where using the animation toolset. Just shout out some tool names so I can have a play around

user added image


Ignorance is bliss
# 2 03-06-2008 , 06:43 AM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
Hit "s" when the camera is selected to key its position/scale/rotation etc. This will automatically key each of them. If you want to only key Rotate X, for example, click Rotate X on the right of the screen so it's highlighted blue, then right-click it and select "key selected". Either way you'll see a red line appear on the timeline, signifying a keyed position.
On the lower right of the screen, there's a key - if you click that on (so it's red), and go to a different point on the timeline and move the camera, it will automatically key the new position. If it's off you'll need to hit "s" again to key it. Scrub along the timeline between the keyed points to see the camera move.

If you want to control the transition between points, like have it start slow and speed up, etc, open the graph editor under Window/Animation Editors. With the camera selected, you'll see a graph of all of its keyed points. Play around with the icons on the top of the window to see how each will affect keyed points.

Also when you select your camera, in the toolbar on the left the manipulator tool will show up. If you drag its center of interest and then move the camera, it will always stay focused on the center of interest. Good for spinning camera moves etc.

Finally if you create a curve (create/cv curve tool), you can draw a curve the camera can follow. Once drawn, select the camera, shift-select the curve, then in your animation toolset go to animate/motion path/attach to motion path. You might need to play around with the xyz settings to make sure it's ponting the right way. But then you can have flying camera moves.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads