Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-12-2008 , 01:23 AM
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Interior Architecture

Haven't done any 3D in a long time...
Here's what I came up with:

user added image

Wire:
user added image
All quads besides a few (31) triangles near the stairs.

Still a long way to go...
C&C please
Benny


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Last edited by BennyK; 19-12-2008 at 01:27 AM.
# 2 19-12-2008 , 12:09 PM
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I don't think its a good idea for the entire thing to be all one piece of geo, I can see that being a pain down the road when texturing and applying shaders and whatnot.


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# 3 19-12-2008 , 04:32 PM
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Thanks, haven't really thought about that... It isn't the whole scene yet but I think I should get different shaders for some of the objects...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 4 19-12-2008 , 08:57 PM
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looks like a lot of geo for so,ething that looks like it could be simpler, but then the majority of the squares are allsimilar size, so that's probably a good thing




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# 5 20-12-2008 , 05:07 AM
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Progress for today:
Base of second floor + roof
user added image

Wires (from the outside)
user added image

C&C please
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 6 20-12-2008 , 12:29 PM
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Looks nice, but I think there are some unnecessary quads in there that could be combined with the ones around them.

Just my unproffesional suggestion. If you think otherwise, by all means don't listen to me!

Great job so far though.

# 7 20-12-2008 , 11:09 PM
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Thanks Bluethunder. Not sure what you mean but I figured it has something to do with unneeded geometry so I cleaned it up a bit...
Some progress:
user added image

Added a door and fixed the edge flow is some places. Also decreased density on the roof and the floor.

Wire:
user added image

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 8 21-12-2008 , 12:19 AM
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it still looks really heavy on the polygons for what it is... did you smooth it?

# 9 21-12-2008 , 01:51 AM
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No, but I'm probably not going to... I like it better that way.
I want it to be smooth so there aren't many places where I can decrease the poly count. not without creating triangles anyway...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 10 21-12-2008 , 03:21 AM
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i'm fairly certain you can delete a lot of those polys without changing the overall shape or smoothness (soft edges are you're best friend)

but we leave that to your choice

it looks really cool so far though user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 25-12-2008 , 02:51 AM
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Finally some progress:

user added image

That handrail is extremely difficult to make user added image :headbang: :headbang: :headbang:

Haven't worked on it for a long time since I was over occupied with trainings and a competition...
BTW, I'm grappling Israel champion for 15-17 years up to 76kg :attn: :attn: :attn:

C&C please
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 12 25-12-2008 , 05:10 AM
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Good to see some progress BennyK and congrats on your grappling.

I don't know what you have in mind for your handrails but you might try creating a CV curve and adjusting the control vertices until it looks like the path that you want for your hand rail (from start to end). Then create the shape (cross section) of your handrail as a polygon plane and extrude it along the curve. You can also create a nurbs circle or the likes and extrude that along the curve too. Just look in your help files for more info on extruding along a curve. You should be able to open help files and in the search option type "extrude along curve".

If you give more information on what kind of handrail you are trying to make maybe we can give you some better suggestions.


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# 13 25-12-2008 , 10:52 AM
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Thanks for the advice perfecto, but I'm pretty much done with that... I wasn't actually planning to make support for the hand there, just what you see in the picture.
still a bit more work on it before I can move on to doors and windows, but it's pretty much routine.
Thanks anyway,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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