Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-04-2003 , 09:29 AM
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BMW Z 3

Hey everyone.
Here is my WIP (possibly if i like for the next tutorial)

# 2 29-04-2003 , 04:58 PM
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looking good, I tried a Z3 but gave up, tried with nurbs though....nasty stuff!!

# 3 30-04-2003 , 05:54 AM
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really? i like nurbs. in fact i know nothing about polygons so i decided to do this car in polygons


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# 4 30-04-2003 , 06:49 AM
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looking pretty good so far... are you using image planes to reference with? as for polys go, i used to use them all the time, but i find that for making cars, it is easier to use nurbs, or sb d.


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# 5 30-04-2003 , 07:06 AM
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yep im using image planes
i have a problem. How do i make the surface smooth? when i go to plolygons-smooth it goes all croocked. please help

thanks


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# 6 30-04-2003 , 05:05 PM
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i am thinking about doing a honda crx - fully done up with a body kit, ground fx, etc.


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# 7 01-05-2003 , 04:59 AM
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hey man,
that's a good question, I think you should ask pony.....
when he was making that thing >>> https://forums.simplymaya.com/showthr...5&pagenumber=4
I'm not sure what he used, but it came out awsomly discent...
I'm cureous to know about this stuff... too..... (excuse mua for my spelling user added image )

# 8 01-05-2003 , 05:03 AM
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Could you post a smoothed JPG?
I´d like to see what you mean by crooked -and perhaps help if within my grasp-

# 9 01-05-2003 , 09:50 AM
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after a lot of effort i have decided to start again and this time do it using sub Ds polygons and me dont get on


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# 10 01-05-2003 , 05:48 PM
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I hope you didn't scrap the poly version, try subdivding it first:

edit poly> subdivide

then smoooth. Might keep you're shape a little better, but be careful, there will be alotta faces.....



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