sorry but i dont get the whole "bump map" thing sorry if its dumb but.....
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
a bump map simply alters the direction of the normal (based on a greyscale image/texture) to make it look as though it is lit differently. Displacement is the exact same except that it actually moves the point along the said normal by the calculated displacement.
Cheers pony it did seem to be the angles I'm rendering at to test the bump map. Maybe I should mess about more before screaming at my comp and posting here.
i see but how can i make my own bump map out of the image i am using as a texture?
Chris
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
You can make a black and white image that will tell maya the areas of the texture to bump map. Here is an example of the bump map i used for the wall. I should make things clearer for people who are new to bump maps.
that's not a great example the bump map should really be inverted as the white areas are raised and the black ones lowered (with grey representing the area inbetween)
Look at the link on my site (posted above) it's a better more elegant version
Alan
I have tried some things in phtoshop and i cant seem to get it the black on white good like that what shall i do?
Thanks, Chris
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
It's not just black and white.
Start with a greyscale image with red, green and blue at 128.
Then lighten the areas you want raised and darken the areas you want lowered. If you want to see the changes as you make them, have the bump map open in the attribute editor and click "Reload file texture" when you make changes (and save them) in photoshop.
As far as I've seen, bump maps do tend to be just greyscale. Not that color maps won't work, but greyscale gives you the most accurate result, I think.
That's what I meant Mike, I probably didn't make myself clear enough. By "not just black and white" I meant different tones of grey. I usually just create a 24 bit image and flood it with 128 in R,G,B, grey rather than creating a greyscale. Same thing.
Edit: actually not the same thing, a pure greyscale would use much less memory.
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