Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-08-2005 , 06:16 PM
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Join Date: Aug 2004
Posts: 408

Level of AntiAliasing

Just wondering -- what level of AntiAliasing do people here consider "enough" for models...

I tend to hop it up to highest quality edgeAA with like -- 32X multisampling -- I know that's excessive, just wondering what people tend to consider is "good enough" for final renders?

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