Maya 2020 fundamentals - modelling the real world
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# 1 11-10-2017 , 04:50 PM
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photogrammetry techniques

Started doing some research on photogrammetry, and was just curious what programs everyone is using for this process.

# 2 12-10-2017 , 08:06 AM
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I have tried afew now but never had anything that looked any good what so ever. I am sorry I cant remember the names of the softwear but good luck with the research, and plz share if you get any good resaults.


# 3 16-10-2017 , 09:58 PM
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So far not a whole lot of information, have been busy with work. I did find out that Autodesk has a program for this (way out of my price range, maybe I can set some time up to try out a trial).

Here is a guy that was messing around and has some decent information, so far.

https://blog.sketchfab.com/how-i-cre...desk-recap360/
https://blog.sketchfab.com/how-to-se...metry-project/

I haven't had a chance to real through everything as thoroughly as I'd like, but adding it here in case anyone find it interesting. Will update with everything else I come across.

EDIT: Added some more information below;

I watched the following video through, and it has a lot of information about the process.
https://www.youtube.com/watch?v=GEsRcFQ1_H8

I also came across this site, which has some good intro information on the process, there are a lot of other articles on this site too, but this seemed like a good starting point.
https://www.tested.com/art/makers/460...hotogrammetry/

One thing I noticed from the video, is that it seems like this process will give you a crazy dense model and high res texture file. Without trying this my self, I have no idea how long the cleanup process would be, depending on your end game.


Last edited by Ozgalis; 17-10-2017 at 04:06 PM.
# 4 22-10-2017 , 06:31 PM
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Just wanted to throw this up, it's not great, but it was my first run at it. If I can start getting better results I will move to Work in progress and start posting some more information.user added image

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