Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 21-05-2018 , 11:32 AM
Lifetime Member
Join Date: Nov 2008
Posts: 1

dangle ball on end of softbody Maya

Hey - I am trying to make a jester's hat. I need the hat to be floppy with little white balls at the end of each spikey bit. The hat is attached to character that is rigged in the usual way in a walkcycle. I can get the softbody part working but cannot figure out how to attached the balls to the end of the spikey bits. I tried Point on Poly constraint, pin constraint etc but nothing seems to work. Any ideas?

I have attached the Maya file zipped (2014 version so it works anywhere - simple rig to test problem before committing to full character model) and some pics - hope it helps.

Attached Images
Attached Files
File Type: zip tempPhys02.zip (41.9 KB, 22 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads