Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-08-2006 , 03:25 PM
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Join Date: Mar 2006
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Looking

Ok if this is in the wrong place forgive me.

I have made what i call the Core image below and i am ready to texure it, i am looking to do a shiny silver metal look anyone know where i can get a texture like that?

user added image

# 2 24-08-2006 , 05:37 PM
esion's Avatar
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You are going to want to go mental ray for that...

You can make it a dgs_material and use a hdri.

https://www.highend3d.com/maya/tutori...ray/241-1.html

That is a great tutorial for making a shiny metal that looks real. I also made a tutorial that is under the mental ray thread on this site...I can email it to you if you want it.

# 3 24-08-2006 , 05:39 PM
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Originally posted by esion
You are going to want to go mental ray for that...

You can make it a dgs_material and use a hdri.

https://www.highend3d.com/maya/tutori...ray/241-1.html

That is a great tutorial for making a shiny metal that looks real. I also made a tutorial that is under the mental ray thread on this site...I can email it to you if you want it.

I would thanks esion.

# 4 24-08-2006 , 06:30 PM
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at the same time, you could just create a shader (blinn or phong would be best) and just increase the reflectivity to 1... and then raytrace your scene. a shader like that will reflect like a mirror.


if you do, however, check out esion's post on his robot, it looks way cool. had there not been an hdri image, i believe it would look closer to a non-mental ray render.

so if you are willing to sacrifice rendering time for looks, go with his. you won't be disappointed. on the other hand, increasing reflectivity on the shader you want to look metallic and then raytracing should give you something close.


Accept no substitutions.
# 5 26-08-2006 , 11:17 AM
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The Core Textured and Glowing whatcha think?


user added image


user added image

Edit update

Here is the poly version of the Core.

user added image


Last edited by Traveler of Worlds; 27-08-2006 at 01:19 AM.
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