Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-02-2010 , 01:51 AM
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Join Date: Jan 2010
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making armor

I was wondering how should I go about this and tips on starting it off would be usefull. user added image

# 2 04-02-2010 , 02:41 AM
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That question is much too general... You'll need to have a specific piece of armor in mind. Even if you want to create a full character - big projects start small user added image

After that was said, modeling most pieces of armor is basically creating the general shape of the body in that part and adding fine details, textures, etc.

You'll have to start with the basics. If you haven't done so by now do some basic tutorials (Kurt's work is amazing user added image). If you've had a chance to go over them feel free to start experimenting and post any question regarding specific details here. It's also a good idea to know what you are modeling so try to find reference pictures before you start.

Hope this helps,
Benny


When in doubt, delete history and freeze transformations.

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# 3 04-02-2010 , 09:39 AM
If you want to build an armor, you have to think of several aspects before you get your hands dirty, you want something "wearable" right?

The first thing you should have is your idea set up, either written on a piece of paper, or actual images, i've seen all, and each person has they're way to work with, but you should have a "basic" concept done, evan if you later choose to build as you go.

After having the concept, you should get a base character model wich you want your armor to fit with, this will not only help create the armor, but it will make sure the armor actually fits on something-

With these 2 things, you can finally start building your armor. Make a copy of the base character model and delete the unwanted faces (for example: delete all the faces besides legs ones), and from there just basically extrude, cut, move vertexs, etc. in order to achieve what you want the armor to look like, do the same for the other pieces of the armor.

That's how most people (i've seen) do to build armors and pieces of cloths, and the way i use it myself.

There are some tutorials in here that might help you preatty well, just give them a go too user added image

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