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# 1 17-10-2004, 05:02 PM
swankymonkey
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445

Maya 6 Normal Maps?

I think this is the right place to post this question.

Can anyone point me in the right direction to find out about producing normal maps in Maya 6?

I've been looking through the documentation but haven't seen anything yet. And I've done a web search but didn't really find what I was looking for. Maybe I just don't know what I'm looking for ...

Am I right in assuming that normal maps are essentially supercharged bump maps generated from a high rez model using color instead of shades of grey? The results I've seen when they're used on low poly cages are stunning. How do they differ from displacement maps as far as rendering times go?

Thanks for listening


Dave


Last edited by swankymonkey; 18-10-2004 at 01:38 AM.
# 2 18-10-2004, 12:36 PM
roach105's Avatar
roach105
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Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
In Maya its actually called "transfer surface information" under the rendering menu set lighting menu. If it is grayed out than you have to turn it on in your plugin manager

# 3 18-10-2004, 04:47 PM
swankymonkey
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Hey ROACH!

Thanks for your help.


Dave

# 4 22-10-2004, 07:58 PM
ikHandle
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Join Date: Oct 2004
Location: belgium
Posts: 1


nothing can be done except little by little ...
# 5 24-10-2004, 05:41 AM
swankymonkey
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Hey IK

Thanks for the link!

interesting stuff :tup:


Dave

# 6 14-11-2004, 04:46 PM
fenghuangniepan
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Join Date: Nov 2004
Posts: 5
Thanks for your help

# 7 27-11-2004, 02:21 PM
ws_art
Registered User
Join Date: Nov 2004
Posts: 1
! thankes!!!!!

# 8 27-11-2004, 07:29 PM
mtmckinley's Avatar
mtmckinley
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
As far as I understand them, normal maps are predominantly for realtime applications (ie. games). For your regular rendering, displacement maps or whatever should work fine.

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