Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-06-2004 , 07:51 PM
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Problems with rendering particles

Well I have made an animation with contains emitter & several particles. But now is the problem, when I try to render te animation, I don't see the particles. I can't do an hardware render because I haven't got a great graphics-card.
Is there any way to show the particles with software render?
Hope someone can help me.

Greetings, Peter


Last edited by Project-A; 25-06-2004 at 08:43 PM.
# 2 26-06-2004 , 08:46 PM
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Sure, simply select your particle object, and open its' atribute Editor, and change the particle render type to anything that has a (sw) beside it indicating that it can be rendered using the defualt scanline renderer (software renderer).

Hope that helpsuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 26-06-2004 , 09:32 PM
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thx, but I found an other solution to my problem. Just bought a new GeForce. And it works fine now...

user added image

# 4 27-06-2004 , 09:14 PM
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Rock onuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 28-06-2004 , 05:24 PM
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Originally posted by Project-A
thx, but I found an other solution to my problem. Just bought a new GeForce. And it works fine now...

user added image

Shyeah, I guess that's one way to fix it. :p


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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