Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-02-2015 , 09:03 AM
soulstormer110's Avatar
SoulStormer
Join Date: Oct 2012
Location: Dubai
Posts: 30

Abandoned Room

Abandoned Room
Softwares: Maya, Lightroom

Attached Thumbnails

www.alifakhruddin.weebly.com

Last edited by soulstormer110; 26-02-2015 at 10:23 AM.
# 2 26-02-2015 , 09:24 AM
Registered User
Join Date: Aug 2014
Posts: 31
Make it like a preview, so it can be viewed in original resolution.

# 3 26-02-2015 , 10:22 AM
soulstormer110's Avatar
SoulStormer
Join Date: Oct 2012
Location: Dubai
Posts: 30
Like an attachment you mean? .. Okay.


www.alifakhruddin.weebly.com
# 4 26-02-2015 , 11:13 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Lighting is a little to dark for my liking but nice to see you are going for the dirtier look............dave




Avatar Challenge Winner 2010
# 5 30-04-2015 , 10:42 AM
Banned
Join Date: Apr 2015
Posts: 1
*now including bone node to mount head mesh/model onto standard character rigs, effortlessly integrateable into your standard MoCap pipeline.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads