Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-10-2005 , 01:01 AM
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Some sort of photographer... alien one

Hi,

This is a schoolprojekt Im working on...

Some sort of mix between... maby dog and human, and his a bit fat...

Feel free to comment on whatever!


/Gustaf

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# 2 19-10-2005 , 01:40 AM
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nice model! sorta looks like u used zbrush?
good job user added image

# 3 19-10-2005 , 01:46 AM
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Awesome modeling! Although I had nothing to do with the making of it, it makes me proud! user added image
Are they polygons?


Nobody felt like avenging your death. Sorry.
# 4 19-10-2005 , 10:30 AM
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Hi, thanks for fast answers...

No it is only maya involved... working on texture in photoshop now...

Think he he is gonna have some sort of photographers vest, and a really big old boxcamera.

I like to learn zbrush though user added image

/Gustaf

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# 5 20-10-2005 , 01:15 PM
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tja

hehe, tjabba, snygg modell, tror jag har sett den där förut user added image

går det bra med texturen?

/mange


<font="old english">...pastuhoff...</font>
# 6 21-10-2005 , 07:29 AM
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that is a wonderful looking model. I will be tracking this one. I have just started working on my first figure, it is really tough though! you are doing excelent work and keep it up!!

Leland Webb

Webb Creative Arts

# 7 21-10-2005 , 03:28 PM
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The volumetry seems ok , but there is a lack of detail, keep up user added image


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# 8 21-10-2005 , 09:52 PM
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Originally posted by Helder
but there is a lack of detail

I'm not too sure there. If you mean by the placing of the muscles, then I must disagree. This figure is not human, so we cannot expect it to have the same anatomy as one.


Nobody felt like avenging your death. Sorry.
# 9 21-10-2005 , 10:59 PM
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Maby there is some lack of detail but I dont think im going to model any more details in it... working on color and bump now... going to add some more details of wrinkles and stufff in the bump...

Its a schoolprojekt so we must soon begin to rigg the thing also...

Thanks for all the replies!

/Gustaf

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# 10 21-10-2005 , 11:11 PM
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look awsome...just look awsome.by the way how did you create your eye material.

# 11 22-10-2005 , 11:37 PM
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I use a shader from highend3d as eyeshader... didnt do it myself... user added image


I think he is going to have a sunburn... as a nature photographer he spend a lot of time outdoors.

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# 12 23-10-2005 , 12:44 AM
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Very nicely done so far!

# 13 23-10-2005 , 04:52 AM
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interesting to see your uv mapping. No stretching, good job :attn:


There's nothing normal about normals. In FACT i think the are abnormal.
# 14 23-10-2005 , 09:33 AM
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Yes, I used the new amazing feature in maya 7... uv unwrap I think its called...

Very nice.

And thanks again! user added image

# 15 23-10-2005 , 10:03 AM
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dam you just convinced me to get maya 7 user added image


There's nothing normal about normals. In FACT i think the are abnormal.
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