Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-05-2003 , 06:35 PM
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my old work boot

hi guys i tried to battle with someone on this project but no one seem to want to do it ...so i thought i would try my self as it seems a fun project to do

heres what i got so far...tell me what u think

any crits and comments welcome

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# 2 20-05-2003 , 10:23 PM
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Pretty good. Needs a tongue.


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# 3 20-05-2003 , 10:25 PM
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Needs some thickness on the backside of it. The part where it starts going up-wards. The general shape of it looks good tho.


- Hybrid
# 4 20-05-2003 , 10:51 PM
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hi guys thanks for the feedback
im stuck on something at the mo
i was wondering if anyone could help me out with it
here is the boot im modeling

and the bits hilighted are the being modeled seperatly

but the bit hilighted in red just keeps going dodgy and
i just need some tips on how i can do it easily

thanks

learner

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# 5 20-05-2003 , 11:09 PM
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What do you mean by "dodgy"? Maybe post a pic?


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# 6 21-05-2003 , 05:15 PM
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sorry i was abit late on reply

yeah the dodgy bit... its wierd coz on one side its fine and smooth
and on the other it goes all wierd have a look and tell me what u think..

i think it could be where im subdividing alot of sides to make it do what i need....sorry if u have any suggestions...please let me know..!

learner

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# 7 21-05-2003 , 05:24 PM
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Try polygon>smooth instead of subdividing, set it to about 1 sub-d level.


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''Where do we go now?Where do we go now?...''
# 8 23-05-2003 , 03:18 PM
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here is alittle update for u all

tell me what u think

theres still loads to do

here u go

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# 9 23-05-2003 , 03:27 PM
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here is another view

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# 10 23-05-2003 , 03:30 PM
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and wireframe

let me know what u think so far

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