Rigging error on a long-necked creature...
Sorry for posting this here, wasn't sure if this belonged in the newbies forum or here, so here goes!
I've been rigging a four-legged creature (a toony dragon) as my first character rig in Maya. I've used Blender before so I know a little bit of the basics... But I'm trying to use some advanced rigging as shown in a Digital Tutors rigging tutorial (for a female human skeleton). I've done up to the part where he uses the IK Spline Handle Tool do to the character's spine, I did the dragon's tail this way, with constraint objects with no problem.
I went to do the neck however, and the IK (and constraints and all) are freaking out. Every time I try to move it, it jitters around the path and when I undo it, it comes up with the error "warning: cycle on neck_base.matrix may not evaluate as expected. (use 'cycleCheck -e off' to disable this warning.)"
I've searched here and elsewhere for similar problems but so far nothing's worked (i've deleted history and tried to find/delete a preference file, but as I am working in 2013, nothing seemed to work).
What could I be doing wrong here? I can post screenshots if that helps... Thank you all!!!
(and this morning i somehow accidentally unbound the rig from the skeleton with all the weights painted on and such.... I took it as a sign I should rerig it, but needless to say I've been having a pretty frustrating day with Maya!)