Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-10-2002 , 01:53 AM
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"Identity Crisis" - The Saga Continues...

Oooooh-kaaaaaay....

Here we are again. I've finally added a couple of new pix rendered from our true friend, Maya. Now, please, be gentle with your critiques as I've been tinkering with a few things. I've been using RayDiffuse and RealFakeGI as of late and I'm hoping the changes aren't too drastic. Please let me know what you guys think and what you might change if given the chance. user added image

:banana:
---Russell

P.S. See next post for another pic. user added image


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 2 14-10-2002 , 01:54 AM
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Here's another pic... user added image


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 3 14-10-2002 , 09:19 PM
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nice start russell.. :p

# 4 14-10-2002 , 09:23 PM
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reduce the intensity of the lights and correct the wood mapping.
hey i dont know if its your first work or not but, if it is, man dont waste time with illumination, learn some modeling technics, practice a LOT and then, in time youll find the need to use soft like raydiffuse or some other render "stuff", remember, take your time, this is my honest oppinion dont get it wrong..

# 5 14-10-2002 , 10:25 PM
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Okay... user added image
And how Do I go about correcting my wood mapping? I'm having trouble with my bump mapping and I'm not even sure I'm applying it correctly. And I think you may be right... this diffuse stuff is a bit time wasting. Just wait til I start learning animation... if this stuff is hard, just you wait.. LOL! Thanks guys!

- Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
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