This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Coming along nicely smeeze. If you are modeling with NURBS, then the one way you could do spokes would be to just create cylinders and then rescale them to fit on the rims, and then fillet the cylinders for that extra detail. That's one way I would do it, I hope I could be of any help.
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