Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-03-2011 , 07:38 PM
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Join Date: Feb 2011
Posts: 7

Mac compatible character rig??

I'm looking for a free character rig that is mac compatible. I know there's a lot you can download for mac, and open.. though I find most of the time the controllers don't work as well as they do on a PC. For example on the "Andy" rig, the rotation for the wrist doesn't work. Moom works alright, but a lot of times you need to use the channel box to translate parts of the model. Really frustrating! Anyone know of any good character rigs out there that work perfectly on macs?

Thanks!


Last edited by amorgan1717; 18-03-2011 at 07:40 PM. Reason: change title
# 2 18-03-2011 , 11:44 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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This should not be the case, your settings might be wrong on your tools. Go into the move tool options and reset to defaults. This sounds like something move fundamental going wrong with your maya on mac, maya doesn't write files differently on different operating systems, the binary is the same.


FX supervisor - double negative
# 3 21-03-2011 , 05:42 AM
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Join Date: Feb 2011
Posts: 7
Thank you!! Totally worked to reset it back to default.

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