Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 61 12-04-2011 , 11:47 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Mate you are fast tweety...thats a good looking gun dude...very nice.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 62 12-04-2011 , 02:05 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Ok here is the redo on the hands - got rid of the gloves - think i did well getting the hands down to 410 polys - bloody hate them and feet - kept some detail in the thumbs as I know there will be movement in them for final images, but not so much in the rest of the fingers, I can always add more if there is.

Think I`m almost done with the base mesh.

8400 poly`s

https://www.ravage3d.com/images/Game/Ada_1_10.jpg



Last edited by tweetytunes; 12-04-2011 at 02:07 PM.
# 63 12-04-2011 , 03:46 PM
s2-speedy's Avatar
Registered User
Join Date: Aug 2004
Location: ENGLAND UK
Posts: 286
amazin work tweety! love how simple your making it so far. you'd never think theres only 410 polys in the hand. user added image

# 64 12-04-2011 , 07:57 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
right took the main parts of the model in to Z Brush, but have a few questions at this point.

1) Is 36 sub tools too much (pockets, belt loops and straps) - should I go and combine the ones that match up with in Maya first ???

2) If I have two objects that I want to work on but they are both the same - eg the boots/shoes should I just take one of them in and then copy it over in maya after.

3) Is it wise to setup the uv`s first before applying the extra details or just do it after.

https://www.ravage3d.com/images/Game/...rush_Start.jpg



Last edited by tweetytunes; 12-04-2011 at 08:02 PM.
# 65 12-04-2011 , 08:47 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi tweeny Im no zbrush expert but will try and help
1.I would say 36 was a little high, things like pocket would have been better made in zbrush because as you make creases in the trousers you will have to change subtools to move them.
2.If you import them into zbrush as a pair symetry will still work on them
3.Do all your modelling first in the high levels then drop down to your lowest level then create UVs. you will need to combine(group) you model at some point to get all your UVs onto one map, use subtool master to do that.
Hope this make sence.........dave




Avatar Challenge Winner 2010
# 66 12-04-2011 , 09:51 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
more tools is more control, plus you can bake stuff out on a normal map en combine the maps ( so that small stuff can be pasted in a bigger map).
You have to create human readable uv's then however ( you need to be able to recognise the small stuff which don't require their own maps

# 67 13-04-2011 , 01:36 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah Mastone is right, more tools more control. Though I would lose the front pockets on the trousers and just do a sculpt

Jay

# 68 13-04-2011 , 09:45 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Well the whole job thing stressed me out abit so going 2 go see me family till sun back in sunny wales. Give u all time too catch up hehe. So no updates till then. health b4 maya and all that.


# 69 13-04-2011 , 10:55 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

health b4 maya and all that.

Indeed! Take it easy, man. We'll still be here when you get back user added image

# 70 22-04-2011 , 10:15 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Finally got my PC to my mums so getting to on my entry with the few days that are left - this break was a lot longer than planned. Man I have missed this lovly PC as my old one (now my mums) is rubbish.


# 71 23-04-2011 , 05:27 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457


# 72 23-04-2011 , 11:10 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457


# 73 24-04-2011 , 06:39 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
Wow love the texture work

# 74 24-04-2011 , 07:40 AM
CGWolfgang's Avatar
Subscriber
Join Date: Feb 2009
Location: Hawaii
Posts: 224
This looks really good! I can't wait to see the final entry! I especially like the hair. The way you did it give it the same feel as the way the original games do.


~To create a new world through the imagination
# 75 24-04-2011 , 03:26 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads