This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey, this is the battle statistics page. Seeing that there is no html, this is how we will load it, the newest battles are at the top so you can stop the loading once it starts getting large .
"I should call you sugar maple tree cause i'd totally tap that" haha
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