Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 61 29-07-2015 , 12:41 AM
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Having Fun!!!!
Join Date: May 2012
Location: Puerto Rico
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Amazing mate!!! love it. Some people have trouble making characters, but i find car models harder to do because of the complexity of the shapes. You nailed it PixalZA congrats again.user added image

# 62 29-07-2015 , 09:40 AM
PixalZA's Avatar
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Location: Riyadh, Saudi Arabia
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Thanks all. Christine started as NURB surfaces. All of the main body panels were surfaces created using birail2, birail3 and lofts. Once I was happy with overall shapes and alignments did I convert to polys. I found it was easier to get smooth surfaces without unwanted creases or bumps using NURBS. The finer detail was added after it was converted to polys.


Earth: The crazy asylum of the universe.
# 63 27-10-2015 , 10:06 AM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
well Im just catching up as Ive not been here for a while.....

Looks really good, I love it!

cheers
J

# 64 27-10-2015 , 04:09 PM
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Thanks Jay, The plan is to revisit her in the future using RenderMan.


Earth: The crazy asylum of the universe.
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