Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 21-02-2008 , 06:07 PM
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Thanks Swil,

Its just maya at the mo, using boolians and the shatter tool.


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# 17 23-02-2008 , 04:08 PM
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Done a previs of the water, using ncloth, think we'll use ncloth to get the basics of the dam breaking up so weve got something for the parts to break up and interact with before baking the dynamics out and then going into realflow for the final water.

Heres the link

https://www.youtube.com/watch?v=tgLxCdj1BTE


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# 18 23-02-2008 , 05:03 PM
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very cool so far! might be nice to let the cracks develop for a bit before it breaks through - though i am sure you guys are working on that. keep up the excellent work! user added image

# 19 23-02-2008 , 05:57 PM
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does look cool, but take a look at the dam breaking in X-MEN 2.

(sorry can't think of another movie where a dam breaks lol)

it'll give you a decent sense of timing for something that large... cause in my opinion it looks like the pieces of the dam appear to weigh next to nothing with how they're so easily blown around.


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# 20 24-02-2008 , 12:36 AM
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looking cool, though i would add more weight on them broken peices...

# 21 24-02-2008 , 01:24 AM
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Cheers guy's, Its just a test at the moment, so all that will be sorted when we step up to the real version.


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# 22 24-02-2008 , 06:22 PM
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nice work so far guys, the test shot looks good so far.
are you going for little cracks followed by a break or a full on impact (like a tidal wave hitting the other side of the dam and smashing it apart?

Simon


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# 23 27-02-2008 , 02:59 AM
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We started out modeling very low res with a camera projection for the texturing and detail but this is proving to be very limiting due to the fact that the aspect ratio of the final shot as quoted in the rules is so different from the aspect ratio of the included assets, so now we are trying a different appoach involving more higher res geometry and utilizing the assets for set extension and maybe some texturing.
Here is a little update of the modeling.

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# 24 27-02-2008 , 04:30 AM
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christ, i have no idea how to use ncloth and real flow!
man im screwed
its stadard particle effects for me. man i have no hope, yours already looks awsome

# 25 27-02-2008 , 08:57 AM
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very nice - it's looking great so far.

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