Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-09-2004 , 02:35 AM
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Having 2 Bump map on same model?

Hi,

I would like to know it its possible to have 2 bump map on the same model. If so, how?

I looked around the menus and I cant figure that out.

Thanks!

# 2 07-09-2004 , 03:08 AM
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if there to be used in the same space I would just say combine them in photoshop. ah, if there for difrent places on the same object and you just have to have one shader thin I would say use a biger texture. maya will take up to 8k square.. MR maybe even more if done right.

# 3 07-09-2004 , 03:12 AM
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Ok, but what if one texture is for everything that will be extruded while the other would be for everything that should be intruded into the model?. Ex: one for scars the other for wounds.

?

# 4 07-09-2004 , 03:23 AM
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well bump maps should do both. The bump map is a nutral gray, at that grayness there is no bump. But you pain on a little wight and there is a bump. draw a black line and there is a cut. Basicly like that so there are both. You might have to invert the black and weight though I don't remember witch is the bump out and bump in.

# 5 07-09-2004 , 08:31 AM
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white is out and black is in (well it should be if you've applied it properly) user added image

As pony said start with your map painted as #555555 (mid grey) and then work to raise and lower from there by painting darker and light to get the variations you need. You dont need two bump maps

Alan


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Currently working on: Your Highness

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# 6 07-09-2004 , 12:58 PM
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Thanks all. I will try that, and keep all of my bumps in different layers is PS to keep it all clean.

Thx!

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