Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Its been a while since I've posted any work. This is a character for a personal project. I may skip the clothing and textures for now. I'm gonna dive into roughing out the next character while working out some style issues.
I know it isn't muchto look at yet, but feedback is appreciated!
The character is actually supposed to be male ... although I am totally going for an androgynous look with him (and his obvious lack of uh ... outdoor plumbing ... makes it difficult to tell:blush: )
Heres one last render using way too much DOF ...
Dave
Last edited by swankymonkey; 21-08-2005 at 06:07 AM.
Yipes!:eek3: Sorry. I couldn't tell whether or not it was a boy or a girl. I went with girl because of his..... lack of..outdoor plumbing.. and his long hair.
... and this is my original character ortho sketch ...
... and here is another character that needs some TLC 'cuz the geometry on him is sloppy at best. I'll probably just use this model as a reference to build a whole new one ...
... AND one more new character sketch ready to model ...
Hey! Thank you blomkaal, xxmanxx and penguin.steel for the nice comments!
I'm gonna test out using displacement to create wrinkles and detail on the clothing. I'll post again as soon as I have something worth showing ...
At last!!! Is this a first here? I love the girl (tidy mesh, an example to all) She reminds me of my daughter, shes a skinny kid too!! Neat sketches too, the models are pretty much bang on to those.
Hope ya good dude. Got back from the U.S on Monday morning, been in Florida for 2 weeks, narrowly avoiding the apocalyptic weather. Thankfully it was further south than Orlando, but not good for the dudes down in the Keys.
Mills - I've always admired the work you post! Thank you for your comments!
podman - These particular renders are all just smoothed polys, but I just find it easier when editing the base mesh to stay with polygons instead of jumping in between with sub-ds which seems to create all kinds of extra nodes that you gotta clean up later. Thanks!
Jay - You beautiful sonofabitch! So you came all the way to the states and didn't look me up?:hug: Wrong coast I guess ... hehe ... so thats where you've been! I've been poking around the outlaws site but I haven't re-registered so that I can start writing really annoying posts Thank you for the positive comments. I have to admit that in the back of my mind while I was modeling there was a voice saying: "I wonder what Jay and his red pen will think?". Anyhow, I'll drop you an e-mail soon ...
Im actually looking for a job in San Rafael as I write so ya never know when I'll rear my bad ugly ass there!!
Im thinking of removing the forum at Outlaws as its just a ghost town in there, but the site gets hit plenty so thats good for me right now.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off