Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 29-01-2007 , 01:17 PM
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Theres a CD shader on highend 3d, think it uses the antroscopic shader.

Also if youve got it I think theres a tutorial in the Maya Rendering book by Alias.


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# 32 29-01-2007 , 01:57 PM
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Nice work dude Cool beans.


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# 33 29-01-2007 , 02:15 PM
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Originally posted by gster123
Theres a CD shader on highend 3d, think it uses the antroscopic shader.

Also if youve got it I think theres a tutorial in the Maya Rendering book by Alias.

Cheers G. I looked at the shader in highend 3D but its for CDR's and doesn't fit into the silver production discs. I have the special effect handbook from Alias, so I might look at that to see if it covers it. If not then I will leave it as it is.

I know the shader is based off of a ramp or 2 and is linked to antistrpoic shader that I would need to link into the DGS material

Starjsjswars : thx for the support.

Thx to all who have commented and supported. I have a DVD Case and the Wii Remote to model before the scene is completed. So on I go...


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# 34 29-01-2007 , 05:36 PM
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LOL you guys mean anisotropic?


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# 35 29-01-2007 , 06:16 PM
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Yeah Thats the one... :blush:


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# 36 29-01-2007 , 06:25 PM
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Originally posted by NeoStrider
LOL you guys mean anisotropic?

Yeah that it, spelling aint my strong point!

Just have a look at some of my other posts!


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# 37 31-01-2007 , 01:37 PM
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You lot must be bored with this by now...

So heres another render to cheer you up LOL

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# 38 31-01-2007 , 01:46 PM
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oh i'm just waiting for the controller... one with and one without the 'nunchuk' portion user added image


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# 39 31-01-2007 , 11:05 PM
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i dont know if its me but the cd reflection on the wii looks abit too light, well thats what i think...

haha great job with the case, looks great... comeon chris, make the two controllers now :p it will be a master peice then lol.

# 40 01-02-2007 , 05:53 AM
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i don't think it's the reflection from the cd, i think it's just the light in combination with the glow from the slot.


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# 41 01-02-2007 , 06:56 AM
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The combination of the lights GI, FG, and the 2 spots along with the glow is making that whole area overburn. Its something I want to sort.


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# 42 01-02-2007 , 08:37 AM
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i would think you should actually be able to control that better by changing some attributes in the shader for the wii instead of tinkering with all those other things... *shrug*


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# 43 01-02-2007 , 08:44 AM
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The shaders look fine on the other render, so rarther than changing the shaders to match the lights I would do it the other way round.

chris - Think you just need to balance the lighting, looks like youve got a HDR image on it which will be adding lighting, so you might be best off rendering in regions to see the changes and get a nice balance.


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# 44 01-02-2007 , 08:39 PM
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I just need to ensure I dont get any overburn off of the Wii and still keep it lit as white and not let it turn that grey colour. So as u said steve keep the balance right.

Heres another update

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# 45 01-02-2007 , 09:04 PM
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Woah! Impressive stuff R@nSiD. I had to do a double take when I first saw the control (thought it was real)

I like your textures/shaders, my only crit is that I think the background environment lets it down a little (not that I have a helpfull suggestion tho :p ).

Also, just a thought, I rekin this scene might be a candidate for an over night render in Maxwell.

Well Done user added image

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