Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-08-2004 , 05:41 AM
Mr_Ridd's Avatar
Registered User
Join Date: Jul 2004
Posts: 14

MeshSmooth : Maya vs 3D Studio Max

Hey

I just wanted to know. If you have have modelled in 3dsmax, you know that you can apply MeshSmooth and then just click on the light bulb to take it off. That way you can easily swap between the two. Is there a way to do this in Maya?

Thanks


To not take a risk is a risk in itself
# 2 31-08-2004 , 06:49 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
I use click the smooth button to smooth then do ctrl+z to undo as needed. That's simple enough isn't it?

# 3 31-08-2004 , 07:39 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
you can always leave the smooth node in also. and ajust the subdivition level in the attribute editor.

# 4 01-09-2004 , 04:01 AM
Registered User
Join Date: Dec 2002
Location: east coast
Posts: 84
no there's no really quick way to go back and forth besides the undo key. But one of the greater things of maya is that you can convert back and forth between subDs and ploys very easily.

# 5 01-09-2004 , 04:11 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
taking the smooth's divisions to 0 and then deleting history essentially gets rid of it.

# 6 01-09-2004 , 10:39 AM
Mr_Ridd's Avatar
Registered User
Join Date: Jul 2004
Posts: 14
What happened was, I was modeling this chick. It was looking pretty cool. I appiled mesh smooth to see the overall effect and then zoomed up to check something out, forgetting that it was smoothed, I adjusted this and pulled that forward. Zoomed out again only to find that I couldn't undo the smooth. In a desperate attempt to regain my model I started hitting Ctrl-Z. But there weren't enough undo's. And the model was only half done, so I couldn't just leave smooth on.

Anyway, we learn everyday.


To not take a risk is a risk in itself
# 7 01-09-2004 , 10:40 AM
Mr_Ridd's Avatar
Registered User
Join Date: Jul 2004
Posts: 14
And it was poly's, no sub-d's


To not take a risk is a risk in itself
# 8 01-09-2004 , 12:55 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
If your smooth is still in the model's history, you can click on it in the Channel Box and adjust it's divisions to 0, which turns it off. Vertex adjustments made after the smooth might cause some distortion, but hopefully not enough to screw the model up completely.

# 9 11-09-2004 , 04:17 PM
Subscriber
Join Date: May 2004
Posts: 2
maya 6 has the ability to toggle between smooth/unsmooth via a single key. Also, there are a variety of toggle scripts out there, especially on highend3d. TinyTools has such a feature

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads