Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-01-2009 , 07:58 AM
murambi's Avatar
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check this out


# 2 21-01-2009 , 08:09 AM
gster123's Avatar
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Cool link.


"No pressure, no diamonds" Thomas Carlyle
# 3 21-01-2009 , 09:20 AM
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They get real cars to use as references?

I'm jealous. user added image


C. P. U. Its not a big processor... Its a series of pipes!
# 4 22-01-2009 , 07:50 AM
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dude, that is awesome!

10 monitors ftw!

i wonder what all those magazines are for




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 22-01-2009 , 09:22 PM
Acid44
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the magazines are probably for more reference on different colours and such for the cars

it amazes me every time i see the amount of work that goes into full production console gamesuser added image

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