Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-02-2009 , 03:53 AM
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Maya Bridge + Smooth/SubD

Hi, I have a probleme with the subdiv, when I hit 3 on my keyboard or if I smooth my mesh within maya theres is strange topo artefacts that happen where I did a bridge on two edges.. My vertex are weld together and my normals are all facing in the same directions (outward). If I export my model to zbrush and re-import it, the artefacts are gone! Someone has an idea on whats happening and how to solve it?


Thanks!

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# 2 19-02-2009 , 06:48 AM
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Try using 'Soften Edges' in the normals menu.


When in doubt, delete history and freeze transformations.

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# 3 19-02-2009 , 08:56 AM
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The bridge tool may have set your face vertices to point directly forward, making the faces look like they are artificicicieded...

Import and export to and from Z kinda prooves it as the program will re evaluate the normals on import and hence when exported its fine.

Try BennyK's suggestion it should sort out the issues.


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# 4 19-02-2009 , 02:52 PM
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thanks for the reply.

Yeah I tried soften edge, i do that each time I add new polys to my surface.

My normals seems to looks good.. no one is pointing inward the surface, but i'm steel getting the artifacts.?

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# 5 19-02-2009 , 04:42 PM
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Try setting the vertices to faces on the problem area and see if that helps.


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# 6 22-02-2009 , 05:37 PM
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Someone had tha same problem than me. He told me that he use append to polygon instaid. It solve my problem. I think it's a probleme with the bridge tool.

# 7 22-02-2009 , 06:09 PM
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The poly bridge tool is only designed to bridge a gap between 2 edges...

Poly Append Tool is for filling in where there are missing or removed polys.. So i agree delete the problem faces and use polygon append


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