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07-01-2011, 03:34 PM   #31
TDW
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Big THX mate, I'd never have figured that out myself!!! It was very important for me to know how this works, cause I'm not a fan of automatical unwrapping at all. I admit auto mapping has become very good lately, but no matter what 3D app, they just don't know wether I'm unwrapping just an apple or a human head. In most tutorials I watched, even professional ones the authors were using auto unwrap for heads and then fighting down the stretching piece by piece, which took them endlessly. I prefer making the seams myself and get a clean unwrap immediately.


TDW
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07-01-2011, 03:58 PM   #32
bullet1968
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no worries mate...glad to help
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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06-02-2011, 01:57 PM   #33
TDW
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Got some stupid questions for you guys once again:


1. Let's assume you have one solid mesh, but it consists of many single objects. How would I seperate such a single object from the whole in edit mode?

2. The bright colors of the wireframe are really annoying, especially when working on a dense highploy mesh. I found out how to change the wireframe's color yet, but is there a way to just decrease the intensity of the current color?

Solved!!!



Thx, TDW!!!

Last edited by TDW; 06-02-2011 at 02:56 PM.
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07-02-2011, 12:16 AM   #34
bullet1968
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You solved them? LOL
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