Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-04-2004 , 09:11 PM
WideBoy's Avatar
Registered User
Join Date: Mar 2004
Posts: 55

How do I conect my Skelleton to my model?

I was following the dog skelleton tutorial but it never got to the point to conekt it with the model.

# 2 02-04-2004 , 10:25 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Select the skeleton root joint, shift select the skin object(s), under Animation menus, Skin > Smooth or Rigid bind

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