Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-09-2005 , 11:19 PM
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Sept/Oct - Norm - joed8349

I hope to enter this contest. The idea sounds pretty cool. Now I have to find a game character that has not been reproduced in 3D. Good luck all.user added image

# 2 04-09-2005 , 11:22 PM
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good site

I found a site with a lot of Sega games on it. I am not sure if I am allowed to post the exact site (hot link or whatever it is called) so I replaced the "tt" with "--"

h--p://www.vgmuseum.com/genesis2.htm

# 3 04-09-2005 , 11:37 PM
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Mighty Max

Game: Mighty Max
System: Sega Genesis

I have never played this game for Sega Genesis, but I have seen the t.v. show. I was thinking about doing the character to the left of Max in this image; the warrior that protects Max. I think he would be an interesting character to try and create, and many other game character have already been re-created in 3D.

Please let me know if this character is acceptable, thanks.

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# 4 04-09-2005 , 11:46 PM
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sounds good to me! Looking forward to your spin on him!

# 5 07-09-2005 , 12:07 AM
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pics

I could only find a few images of Norman.

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# 6 07-09-2005 , 12:09 AM
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another pic

Someone had an artist model the character. I think its pretty cool.

I'll probably try to make the character a little more realistic. I was thinking about going all cartoon, with the shaders and all, but I'm not sure.

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# 7 07-09-2005 , 12:44 AM
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legs

The beginnings of his legs. I drew a little sketch, but I didnt bring it with me to scan into a computer. So I'll have to do that later, as I am going to begin modeling.

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# 8 07-09-2005 , 02:46 AM
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pic

I made another sketch, I'll scan that in soon. I am thinking of making the guy's arm more robotic than it was in the cartoon and game. Here is an image i found on the internet.

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# 9 07-09-2005 , 02:53 AM
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update

I started filling out the pants a bit, but there is much to be done.

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# 10 07-09-2005 , 03:11 AM
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Scanned Drawing

Here is my sketch of the character Norman from Mighty Max.

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# 11 07-09-2005 , 05:25 AM
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skull

A little work on the skull that holds the his chain-belt together.

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# 12 07-09-2005 , 05:26 AM
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an updated image

process

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# 13 07-09-2005 , 05:40 AM
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Added the eye socket to the skull decoration.

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# 14 08-09-2005 , 11:46 PM
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update

I have been working a little on the legs and the boots of Norma. I use a lower polygon model to work on and create a smooth proxt model scaled in -1 to see what a highly smoothed end result would look like.

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# 15 08-09-2005 , 11:49 PM
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Update on that skull

I reworked the skull a bit by taking out some of the unecessary edgeloops.

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