Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-04-2007 , 12:52 PM
Subscriber
Join Date: Jun 2006
Posts: 29

bump artifacts

hello everyone
when i want to create a bump map in photoshop, i use the colour map, turn it to greyscale and use that, thats how ive seen it done, but ive noticed that if i convert a solid colour to greyscale, it doesnt come out with a solid grey, you get nasty artifacts across the entire grey map which makes the texture in maya look like a rough brick texture, i have to redo all the textures in grey so they come out nice and smooth in maya. does anyone else have this problem or am i doing it wrong?
please help, how does everyone else do theres?

# 2 15-04-2007 , 02:29 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
what method do you use? desaturate is the best, because it doesnt modify anything but the color. try that


Environment Artist @ Plastic Piranha
www.joopson.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads